Packing |
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Goods (excluding mission items and fuel) can be packed and eventually unpacked for an AP cost, reducing their size and improving the credits per AP ratio for transports to distant locations - useful for long-range activities such as smuggling body parts
[MECH:Black Market & Dark Corner] and
[MECH:Jewelry Trade].
This interface can be accessed from the Nav screen's cargo tab and the ship overview.
A magnetic scoop needs to be installed to pack or unpack goods. Packed goods need to be unpacked before trading them. Goods can be stolen, raided, destroyed from packed cargo the same way unpacked goods are. Packed goods take 65% of the space they would in their unpacked state.
[REF:Advanced Skills] exist improving the packing efficiency and even allowing package mission items to be packed and used for delivery missions.