Commodities & Planets |
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Commodities
All listed prices for a commodity apply when amount is 0.
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Buy |
250 |
150 |
200 |
75 |
150 |
600 |
1,250 |
4,000 |
750 |
6,000 |
6,000 |
15K |
Sell |
200 |
120 |
160 |
60 |
120 |
480 |
1,000 |
3,200 |
600 |
4,800 |
4,800 |
12K |
Black Market Buy |
500 |
400 |
450 |
400 |
400 |
1,200 |
2,500 |
25K |
1,500 |
50K |
50K |
150K |
Black Market Sell |
10 |
5 |
10 |
5 |
5 |
25 |
50 |
160 |
30 |
240 |
240 |
600 |
Worker Bonus (in %) |
0* |
0* |
0* |
0 |
0.025 |
0.05 |
0.1 |
0.2 |
0.05 |
0.2 |
0.1 |
0.2 |
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Buy |
375 |
1,000 |
150 |
250 |
250 |
300 |
1,000 |
100 |
500 |
30 |
3,125** |
- |
Sell |
300 |
800 |
120 |
200 |
200 |
240 |
800 |
80 |
400 |
24 |
2,500** |
- |
Black Market Buy |
1,500 |
2,000 |
400 |
500 |
500 |
600 |
2,000 |
200 |
1,000 |
1,000 |
5,000 |
30K |
Black Market Sell |
15 |
40 |
5 |
10 |
10 |
10 |
40 |
5 |
20 |
100 |
2,200*** |
13,5K |
Worker Bonus (in %) |
0 |
0.4 |
0.025 |
0.025 |
0* |
0.05 |
0.4 |
0 |
0.05 |
0 |
0 |
- |
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Buy |
150 |
3,000 |
4,200 |
4,200 |
4,200 |
750 |
- |
- |
- |
- |
- |
- |
- |
Sell |
120 |
2,400 |
3,360 |
3,360 |
3,360 |
600 |
- |
- |
- |
- |
- |
- |
- |
Black Market Buy |
10K |
500K |
700K |
700K |
700K |
5,000 |
60K |
- |
600K |
8M |
92K |
170K |
125K |
Black Market Sell |
60 |
300 |
420 |
420 |
420 |
30 |
1,000 |
- |
10K |
25K |
1,680 |
3,200 |
2,330 |
Worker Bonus (in %) |
0 |
0 |
0 |
0 |
0 |
0 |
- |
- |
- |
- |
- |
- |
- |
* take into account Planets / Bases
** only on Class D planets
*** on Class D planets: 300
Planets / Bases
All values apply to 1,000 workers. (E.g. a class M planet with 100,000 workers has 750 tons of energy upkeep.)
Worker increase per cycle (3 hours) is a random value between 1.2% and 2.4% plus above bonuses when upkeep is met. If upkeep is not met workers leave. When population is over 100,000, an overcrowding-effect takes place and growth will slow down with increasing population. In this case another factor, the cluster's daily determined
crime level, additionally increases worker emigration.
[MECH:Planets & Starbases]
For very big planets and starbases, the number of workers may decrease even if all upkeep is provided.
| Starbase (not player-owned) | Class M | Class A | Class D | Class I | Class G | Class R |
Upkeep |
:2.5
:1.75 |
:7.5 |
:12.5 |
:2.5 :0.5 |
:7.5 |
:1.5 :2.5 |
:2.5 :2 :4 |
Production |
:2.75 :1.25 Sec.*:1 |
:3.5
:4 |
:10
:10 |
:0.15 |
:8 :0.1 |
:5 :0.5 :0.75 |
:1.5 :0.5 :1 :0.1 |
Minimum Workers |
500 |
750 |
1,250 |
750 |
750 |
750 |
750 |
* Secondary: The resource of the field on which the starbase is situated (Energy, Fuel, or Nebula Gas)
Player Starbases
Depending on the field type the trade post was built on, the starbase will have the following upkeep and production values:
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| Player Starbase on Energy | Player Starbase on Space | Player Starbase on Nebula |
Upkeep |
:3
:2 |
:3
:2 |
:3
:2 |
Production |
:5.25 :1 |
:4 :1 :1.25 |
:4 :1 :1.25 |
Minimum Workers |
500 | 500 | 500 |
Consumption and production of commodities occurs on the same cycle time as NPC starbases, every 3 hours.