Starbase Buildings |
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adapted from
The Player Owned Starbase Guide
by
Moray Darktide, based on the original guide by
Paradis
Once the starbase is constructed, one can
fly close to it via a link at the top of the main starbase screen. This leads to the
inner starbase map with the starbase at the center.
Preconstructed Buildings
Some structures are preconstructed and not used for regular operations; all of these will automatically and regularly regenerate when damaged, with a faster speed on bigger starbases:
| The command center in the middle has more condition than the other structures; it must be destroyed or occupied to destroy or conquer the starbase. [MECH:Starbase Combat]. |
| The habitat ring consists of the 8 structures surrounding the central command center. These work like military outposts and prevent anyone except the owner from reaching the command center. One (or all, if conquering) of these must be destroyed for attackers to reach the command center. [MECH:Starbase Combat] |
| Pylons at the four cardinal directions. These hold the building slots to place further starbase structures on. These pylons themselves cannot be damaged, but the buildings standing on them. Length depends on population; as the starbase grows past certain thresholds, slots will be gained (or lost, if shrinking, including structures built on them):
- at construction: 1 slot each (4 total)
- 5000+: 2 slots each (8 total)
- 15000+: 3 slots each (12 total)
- 30000+: 4 slots each (16 total)
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| Four Standard Defense Artilleries; these are not visible. |
Constructable Buildings
The following structures are available for construction. To build, one must fly to the pylon field one wants to build on and build the structure at the usual building cost of 500 AP. The required commodities must be on the ship, not in the starbase.
For detailed information on starbase buildings, see:
[REF:Starbase Buildings].
Building Repairs
See
[MECH:Starbase Combat].