www.pardus.at
Account Login options
Password  Secure login
Google Custom Search


Schiffs-/Ausrüstungsbau

English

Schiffsbau

Auf jeder PSB kann eine unbegrenzte Anzahl der folgenden Shipyards gebaut werden:

Shipyard Typbaut Schiffe mit Size
SmallSmall0 bis 30
MediumMedium31 bis 80
HugeHuge81 und größer

Jede PSB kann alle Standard Schiffe bauen, und die ihrer zugehörigen Faction. Syndicate Schiffe können auf PSBs nicht gebaut werden.

Die Profit Zeilen wurden unter folgender Annahme berechnet: Der Erbauer hat alle Waren um 80% ihrer maximalen Kaufpreise erstanden. [REF:Waren & Planeten]

Standard
Sabre
Sabre
Rustclaw
Rustclaw
Interceptor
Interceptor
Lanner Mini
Lanner Mini
Harrier
Harrier
Mercury
Mercury
ShipyardSmallMediumSmallMediumMediumSmall
Konventioneller Preis15,00021,50074,000382,000420,000426,000
Bauzyklen2341086
Kosten/Zyklus1,0001,0004,00025,00040,00050,000
Upkeep/Zyklus Energy:4  Metal:4
Electronics:2  Heavy Plastics:3
Energy:3  Metal:9
Electronics:1
Energy:4  Metal:2
Electronics:10  Heavy Plastics:3
Energy:5  Metal:5
Electronics:5  Heavy Plastics:6
Energy:5  Metal:10
Electronics:5  Heavy Plastics:1
Energy:4  Metal:4
Electronics:14  Heavy Plastics:5
Profit/Schiff6001,4605,04016,00012,0009,600
Profit/Zyklus3004871,2601,6001,5001,600
Hercules
Hercules
Lanner
Lanner
Hawk
Hawk
Gargantua
Gargantua
Behemoth
Behemoth
Liberator
Liberator
Leviathan
Leviathan
ShipyardMediumHugeMediumMediumHugeHugeHuge
Konventioneller Preis1,320,0001,575,0001,700,0002,950,0004,995,00016,995,00045,600,000
Bauzyklen243632486080120
Kosten/Zyklus35,00025,00035,00030,00040,000125,000250,000
Upkeep/Zyklus Energy:8  Metal:14
Electronics:8  Heavy Plastics:2
Energy:4  Metal:8
Electronics:8  Heavy Plastics:6
Energy:4  Metal:1
Electronics:10  Heavy Plastics:4
Energy:4  Metal:12
Electronics:8  Heavy Plastics:6
Robots:1
Energy:8  Metal:20
Electronics:8  Heavy Plastics:1
Robots:2  Ore:2
Energy:8  Metal:10
Electronics:12  Heavy Plastics:4
Robots:4  Radioactive Cells:4
Energy:10 Metal:40
Electronics:18  Heavy Plastics:4
Robots:4  Radioactive Cells:6
Profit/Ship74,880101,880152,480500,0801,047,0004,262,2008,952,000
Profit/Zyklus3,1202,8304,76510,41817,45053,27874,600


Federation
FederationWasp
Wasp
Adder
Adder
Thunderbird
Thunder-
bird
Viper Defense Craft
Viper DC
Babel Transporter
Babel T
Piranha
Piranha
ShipyardSmallSmallSmallSmallHugeSmall
Konventioneller Preis20,00035,000121,000183,000532,000566,000
Bauzyklen124486
Kosten/Zyklus2,5002,50012,50022,50042,50060,000
Upkeep/Zyklus Energy:10  Metal:8
Electronics:6  Heavy Plastics:8
Energy:4  Metal:6
Electronics:8  Heavy Plastics:3
Energy:4  Metal:10
Electronics:8  Heavy Plastics:4
Energy:8  Metal:3
Electronics:16  Heavy Plastics:4
Energy:8  Metal:20
Electronics:8  Heavy Plastics:2
Energy:8  Metal:4
Electronics:20 Heavy Plastics:12
Profit/Ship1,6603,6808,2809,80033,92025,520
Profit/Zyklus1,6601,8402,0702,4504,2404,253
FederationNighthawk
Nighthawk
Nighthawk Deluxe
Nighthawk
Deluxe
Mantis
Mantis
Extender
Extender
Gauntlet
Gauntlet
Doomstar
Doomstar
War Nova
War Nova
ShipyardSmallMediumHugeHugeMediumHugeHuge
Preis2,000,0003,000,0003,300,0004,100,0008,900,00034,750,000105,000,000
Bauzyklen202432405680150
Kosten/Zyklus55,00070,00055,00050,00075,000275,000500,000
Upkeep/Zyklus Energy:8  Metal:4
Electronics:22  Heavy Plastics:8
Energy:8  Metal:4
Electronics:26 Heavy Plastics:10
Energy:8  Metal:12
Electronics:14  Heavy Plastics:2
Robots:1
Energy:4  Metal:16
Electronics:10  Heavy Plastics:2
Robots:2
Energy:4  Metal:18
Electronics:14  Heavy Plastics:4
Robots:2  Radioactive Cells:4
Energy:8  Metal:30
Electronics:34  Heavy Plastics:6
Robots:2  Radioactive Cells:6
Energy:12 Metal:40
Electronics:50  Heavy Plastics:8
Robots:4  Radioactive Cells:8
Profit/Ship306,400482,880736,1601,069,6002,845,2807,857,20016,404,000
Profit/Zyklus15,32020,12023,00526,74050,80898,215109,360


Empire
EmpireFicon
Ficon
Tyrant
Tyrant
Spectre
Spectre
Shadow Stealth Craft
Shadow SC
Venom
Venom
ShipyardSmallMediumMediumSmallMedium
Konventioneller Preis21,00038,500190,000310,000964,000
Bauzyklen3581220
Kosten/Zyklus1,0001,25015,00015,00030,000
Upkeep/Zyklus Energy:4  Metal:2
Electronics:2  Heavy Plastics:3
Energy:2  Metal:11 Energy:4  Metal:8
Electronics:2  Heavy Plastics:2
Energy:4  Metal:1
Electronics:7  Heavy Plastics:1
Energy:6  Metal:10
Electronics:8  Heavy Plastics:1
Profit/Ship2,2804,6509,84027,28081,600
Profit/Zyklus7609301,2302,2734,080
EmpireConstrictor
Constrictor
Phantom Advanced Stealth Craft
Phantom ASC
Dominator
Dominator
Boa Ultimate Carrier
Boa UC
Mooncrusher
Moon-
crusher
ShipyardHugeSmallHugeHugeHuge
Konventioneller Preis1,500,0002,720,0003,650,0008,250,00037,900,000
Bauzyklen3248526884
Kosten/Zyklus25,00030,00030,00060,000300,000
Upkeep/Zyklus Energy:4  Metal:16
Electronics:4  Heavy Plastics:2
Energy:8  Metal:1
Electronics:14  Heavy Plastics:2
Energy:4  Metal:8
Electronics:14  Heavy Plastics:3
Robots:1  Radioactive Cells:2
Energy:4  Metal:14
Electronics:12  Heavy Plastics:4
Robots:2  Radioactive Cells:2
Energy:10 Metal:64
Electronics:20  Heavy Plastics:4
Robots:4  Radioactive Cells:6
Profit/Ship272,480481,280846,1602,225,2006,910,720
Profit/Zyklus8,51510,02716,27232,72482,270


Union
UnionRustfire
Rustfire
Marauder
Marauder
Junker IV
Junker IV
Slider
Slider
ShipyardMediumSmallMediumMedium
Konventioneller Preis32,500200,000780,0001,330,000
Bauzyklen5122026
Kosten/Zyklus2,00010,00030,00035,000
Upkeep/Zyklus Energy:3  Metal:5
Electronics:1
Energy:2  Metal:1
Electronics:4  Heavy Plastics:1
Energy:3  Metal:10 Energy:3  Metal:2
Electronics:7  Heavy Plastics:3
Profit/Ship6,20016,16076,800156,880
Profit/Zyklus1,2401,3473,8406,034
UnionEl Padre
El Padre
Chitin
Chitin
Horpor
Horpor
Scorpion
Scorpion
ShipyardHugeMediumMediumHuge
Konventioneller Preis1,650,0002,310,0005,050,00015,125,000
Bauzyklen34406076
Kosten/Zyklus25,00030,00030,00090,000
Upkeep/Zyklus Energy:4  Metal:20
Electronics:3  Heavy Plastics:1
Energy:8  Metal:4
Electronics:10  Heavy Plastics:8
Energy:6  Metal:8
Electronics:8  Heavy Plastics:4
Robots:1  Radioactive Cells:4
Energy:10 Metal:32
Electronics:16  Heavy Plastics:4
Robots:3  Radioactive Cells:4
Profit/Ship334,880402,8002,088,4004,807,240
Profit/Zyklus9,84910,07034,80763,253


Equipment Construction

Die Profit/Zyklus Zeilen wurden unter folgender Annahme berechnet: Der Erbauer hat alle Waren um 80% ihrer maximalen Kaufpreise erstanden. [REF:Waren & Planeten]

Lasers

Weapons Factory

Konv.
Preis

Build-
Cycles
Kosten/ZyklusProfit/Zyklus

Einschr.

10 MW Mining 1,0001 150 Credits Energy:1 Metal:1 Optical Components:110-
30 MW Mining 5,0001 2,000 Credits Energy:1 Metal:3 Optical Components:1 Electronics:1200-
1 MW Impulse 12,0002 500 Credits Energy:1 Battleweapon Parts:1580-
5 MW Impulse 28,0004 1,500 Credits Energy:1 Battleweapon Parts:1580-
1 MW Particle 86,0008 4,500 Credits Energy:2 Battleweapon Parts:11,210-
4 MW Particle 210,00014 3,000 Credits Energy:2 Battleweapon Parts:22,160-
4 MW Light-weight Particle 510,00020 12,500 Credits Energy:2 Battleweapon Parts:23,160-
20 MW Particle 550,00020 7,500 Credits Energy:2 Battleweapon Parts:35,360-
20 MW Light-weight Particle 925,00032 12,500 Credits Energy:2 Battleweapon Parts:26,566-
100 MW Particle 980,00032 9,250 Credits Energy:2 Battleweapon Parts:36,735-
100 MW Light-weight Particle 2,000,00048 22,500 Credits Energy:2 Battleweapon Parts:29,327-
140 MW Particle 1,400,00034 8,500 Credits Energy:2 Battleweapon Parts:318,036  Earl/Marchesa (Empire)
140 MW Light-weight Particle 2,400,00050 12,500 Credits Energy:2 Battleweapon Parts:320,860  Marquis/Marchioness (Empire)
4 MW Gatling 180,0008 12,500 Credits Energy:2 Battleweapon Parts:14,960  Master (Empire)
4 MW Light-weight Gatling 540,00020 15,000 Credits Energy:2 Battleweapon Parts:16,960  Baron / Baroness (Empire)
6 MW Gatling 400,00016 8,500 Credits Energy:2 Battleweapon Parts:26,660  Squire (Empire)
6 MW Light-weight Gatling 1,200,00040 10,000 Credits Energy:2 Battleweapon Parts:210,160  Count / Countess (Empire)
10 MW Gatling 720,00024 7,500 Credits Energy:2 Battleweapon Parts:37,860  Viscount (Empire)
10 MW Light-weight Gatling 2,160,00056 9,000 Credits Energy:2 Battleweapon Parts:314,931  Duke / Duchess (Empire)
35 MW Plasma 2,280,00060 9,000 Credits Energy:2 Battleweapon Parts:314,360  Duke / Duchess (Empire)
40 MW Plasma 2,500,00062 9,000 Credits Energy:2 Battleweapon Parts:316,683  Prince / Princess (Empire)
60 MW Plasma 8,250,000120 20,000 Credits Energy:2 Battleweapon Parts:429,310  King / Queen (Empire)
20 MW Gatling 2,200,00040 15,000 Credits Energy:2 Battleweapon Parts:420,560  Prince / Princess (Empire)
20 MW Light-weight Gatling 6,600,00090 25,000 Credits Energy:2 Battleweapon Parts:428,893  King / Queen (Empire)


Missiles

Weapons Factory

Konv.
Preis

BauzyklenKosten/ZyklusProfit/Zyklus

Einschr.

P80 Sidewinder1,0001 250 Credits Energy:1 Metal:1150-
KL760 Homing2,5002 250 Credits Energy:2 Metal:1280-
LV111 Intelligent6,0002 750 Credits Energy:2 Metal:1 Electronics:1530-
NN500 Fleet16,0003 1,500 Credits Energy:2 Metal:2 Electronics:2633-
NN550 Fleet32,0005 1,500 Credits Energy:2 Metal:2 Electronics:3700-
Imperial MO89 Lord17,5003 1,000 Credits Energy:2 Metal:3 Electronics:21,153  Lord/Lady (Empire)
Imperial G-7 Smartwinder1,5001 500 Credits Energy:2 Metal:1280  Serf (Empire)
Imperial A/50 Pogo7,0002 1,000 Credits Energy:2 Metal:3820  Sir/Dame (Empire)
Imperial D/70 Havar18,0003 750 Credits Energy:2 Metal:4 Electronics:21,090  Squire (Empire)
Imperial Elite Mk.I62,5006 3,000 Credits Energy:2 Metal:2 Electronics:33,217  Viscount/Viscountess (Empire)
Imperial Elite Mk.II62,5006 2,500 Credits Energy:3 Metal:2 Electronics:33,597  Viscount/Viscountess (Empire)
King Relon1,000,00020 12,500 Credits Energy:6 Metal:10 Electronics:1417,980  Marquis/Marchioness (Empire)
King Kraak1,500,00024 18,000 Credits Energy:6 Metal:14 Electronics:1621,060  Duke/Duchess (Empire)
Royal Redeemer2,500,00036 15,000 Credits Energy:8 Metal:16 Electronics:1629,804  King/Queen (Empire)


Drives

Engines Factory

Konv.
Preis

Bauzyklen

Kosten/ZyklusProfit/ZyklusEinschr.
Nuclear4,0001 1,000 Credits Energy:2 Metal:1 Electronics:1 Radioactive Cells:1980-
Fusion20,0003 1,250 Credits Energy:2 Metal:3 Electronics:2 Radioactive Cells:21,137-
Enhanced Fusion40,0005 1,250 Credits Energy:2 Metal:3 Electronics:2 Radioactive Cells:22,470  Sgt-Major (Federation)
Ion48,0008 1,000 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:31,420-
Anti-Matter92,00012 2,500 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:31,587-
Enhanced Anti-Matter184,00020 2,500 Credits Energy:2 Metal:3 Electronics:1 Radioactive Cells:33,120  Lieutenant (Federation)
Hyper220,00016 3,500 Credits Energy:4 Metal:6 Electronics:2 Radioactive Cells:63,090-
Interphased400,00024 4,000 Credits Energy:5 Metal:8 Electronics:3 Radioactive Cells:63,426-
Enhanced Interphased800,00042 4,000 Credits Energy:5 Metal:8 Electronics:3 Radioactive Cells:65,808  Rear Admiral (Federation)

Armors

Armor Factory

Strength

Konv.
Preis

Bauzyklen

Kosten/ZyklusProfit/ZyklusEinschr.
Titanium16,5001 1,000 Credits Energy:4 Metal:6 Chemical Supplies:2 Gem Stones:21,340-
Tritanium256,0006 1,000 Credits Energy:6 Metal:10 Chemical Supplies:4 Gem Stones:21,613-
Zortrium3290,00012 12,500 Credits Energy:10 Metal:12 Chemical Supplies:6 Gem Stones:42,707-
Neutronium4935,00020 27,500 Credits Energy:14 Metal:18 Chemical Supplies:14 Gem Stones:123,730-
Adamantium52,870,00032 65,000 Credits Energy:20 Metal:22 Chemical Supplies:16 Gem Stones:145,728-
Ebidium62,990,00032 65,000 Credits Energy:20 Metal:24 Chemical Supplies:18 Gem Stones:206,918  Chief (Union)


Shields

Shield Factory

Konv.
Preis

Bauzyklen

Kosten/ZyklusProfit/ZyklusEinschr.
Tiny1,0001 100 Credits Energy:1 Metal:1 Radioactive Cells:10  Flunkey (Union)
Small8,0002 500 Credits Energy:10 Metal:1 Electronics:1 Radioactive Cells:1520-
Standard140,0008 5,000 Credits Energy:40 Metal:1 Electronics:2 Radioactive Cells:102,220-
Medium320,00014 7,500 Credits Energy:50 Metal:1 Electronics:2 Radioactive Cells:142,677-
Large740,00024 12,500 Credits Energy:60 Metal:2 Electronics:2 Radioactive Cells:163,373-
Q-Small10,0002 500 Credits Energy:10 Metal:1 Electronics:1 Radioactive Cells:21,120  Acolyte (Union)
Q-Standard180,0008 5,000 Credits Energy:40 Metal:1 Electronics:3 Radioactive Cells:144,020  Accountant (Union)
Q-Medium400,00014 7,500 Credits Energy:50 Metal:1 Electronics:3 Radioactive Cells:205,091  Cleaner (Union)
Q-Large860,00024 12,500 Credits Energy:60 Metal:2 Electronics:3 Radioactive Cells:225,573  Made Man / Made Woman (Union)
Huge820,00028 5,000 Credits Energy:70 Metal:3 Electronics:2 Radioactive Cells:206,446  Chief (Union)
Q-Huge980,00028 6,000 Credits Energy:70 Metal:3 Electronics:3 Radioactive Cells:287,760  Kingpin (Union)
L-Huge1,100,00032 6,000 Credits Energy:70 Metal:1 Heavy Plastics:2 Electronics:2 Radioactive Cells:2010,295  Nephew / Niece (Union)
LQ-Large1,160,00026 14,000 Credits Energy:60 Metal:1 Heavy Plastics:1 Electronics:3 Radioactive Cells:2212,735  Son / Daughter (Union)
LQ-Huge1,290,00032 5,000 Credits Energy:70 Metal:1 Heavy Plastics:2 Electronics:3 Radioactive Cells:2813,833  Godfather / Godmother (Union)

Specials

Special Equipment Factory

Konv.
Preis

Bauzyklen

Kosten/ZyklusProfit/ZyklusEinschr.
Auto refueler3,0001 500 Credits Energy:1 Metal:2 Heavy Plastics:1820-
Escape Pod10,0002 500 Credits Energy:1 Metal:3 Electronics:1 Heavy Plastics:1 Radioactive Cells:11,040-
Fuel Scoop1,8001 250 Credits Energy:1 Electronics:1430-
Bussard Ramscoop24,0002 3,000 Credits Energy:16 Metal:2 Electronics:2 Radioactive Cells:62,320-
Magnetic Scoop20,0002 3,500 Credits Energy:12 Metal:2 Electronics:1 Radioactive Cells:41,900-
Ambush Teleporter30,0003 3,000 Credits Energy:4 Metal:1 Electronics:3 Heavy Plastics:1 Optical Components:41,480-
Class I Teleporter25,0002 2,000 Credits Energy:4 Metal:3 Electronics:5 Heavy Plastics:1 Optical Components:12,740-
Class II Teleporter60,0004 4,000 Credits Energy:4 Metal:3 Electronics:5 Heavy Plastics:1 Optical Components:23,240-
Map Pack I2,0001 250 Credits Energy:2 Electronics:1510-
Map Pack II7,0002 500 Credits Energy:2 Electronics:2760-
Bounty Link I15,0002 2,500 Credits Energy:2 Electronics:31,760-
Bounty Link II150,0008 8,500 Credits Energy:4 Electronics:63,770-
Bounty Link III375,00014 11,500 Credits Energy:6 Electronics:104,566-
Alliance Combat Uplink115,0006 4,500 Credits Energy:10 Electronics:103,467-
Alliance Trade Uplink115,0006 4,500 Credits Energy:10 Electronics:103,467-
Gyro Stabilizer I860,00024 5,000 Credits Energy:8 Electronics:209,873  Godfather / Godmother (Union)
Gyro Stabilizer II2,400,00036 10,000 Credits Energy:12 Electronics:4015,227  Mogul (Union)
ECM Jammer240,00010 10,000 Credits Energy:2 Metal:1 Electronics:9 Radioactive Cells:13,980-
Strong ECM Jammer280,00012 10,000 Credits Energy:2 Metal:1 Electronics:8 Radioactive Cells:14,313  Collector (Union)
ECCM Jammer40,0004 2,000 Credits Energy:1 Metal:1 Electronics:3 Radioactive Cells:14,100  Cleaner (Union)
Cloaking Device200,00010 7,500 Credits Energy:2 Metal:1 Electronics:4 Radioactive Cells:4 Optical Components:45,620  Made Man / Made Woman (Union)
Single-Wave
Interferometer
60,0006 2,000 Credits Energy:3 Metal:1 Electronics:3 Heavy Plastics:13,620  Accountant (Union)
Dual-Wave
Interferometer
160,0008 5,000 Credits Energy:5 Metal:1 Electronics:5 Heavy Plastics:16,380  Nephew / Niece (Union)
Signature
Shielding
220,0008 10,000 Credits Energy:34 Metal:1 Electronics:1 Heavy Plastics:2
Radioactive Cells:2 Chemical Supplies:4 Optical Components:6 Gem Stones:6
6,700  Cleaner (Union)
Advanced Signature
Shielding
500,00016 11,000 Credits Energy:40 Metal:1 Electronics:1 Heavy Plastics:2
Radioactive Cells:3 Chemical Supplies:8 Optical Components:8 Gem Stones:8
6,750  Kingpin (Union)
Weak Gas
Flux Capacitor
340,00012 10,000 Credits Energy:3 Metal:6 Electronics:8 Exotic Matter:16,693  Nephew / Niece (Union)
Weak Energy
Flux Capacitor
460,00014 10,000 Credits Energy:3 Metal:6 Electronics:8 Exotic Matter:19,217  Godfather / Godmother (Union)
Strong Gas
Flux Capacitor
980,00020 20,000 Credits Energy:6 Metal:6 Electronics:10 Exotic Matter:314,200  Godfather / Godmother (Union)
Strong Energy
Flux Capacitor
1,400,00026 20,000 Credits Energy:6 Metal:6 Electronics:10 Exotic Matter:319,046  Mogul (Union)
Small Missile
Battery
750,00020 5,000 Credits Energy:6 Metal:4 Electronics:6 Heavy Plastics:209,873  Chief (Union)
Large Missile
Battery
3,000,00040 15,000 Credits Energy:8 Metal:8 Electronics:12 Heavy Plastics:4011,860  Godfather / Godmother (Union)
Key of Sheppard7,000,000120 5,000 Credits Energy:10 Metal:1 Electronics:10 Radioactive Cells:4
Exotic Matter:6 Heavy Plastics:6 Optical Components:6 Gem Stones:6
31,813  Mogul (Union)



< Starbase Gebäude | Up | Missile Trefferwahrscheinlichkeiten >
Last modification on this page: 2014-09-14

Copyright © 2003-2024 Bayer & Szell OG. All rights reserved. | Terms and Conditions | Privacy Policy | Impressum |